A downloadable game for Windows, macOS, and Linux

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FIGHT! BLOCK! LUNGE!

Get your sword and show what you're made of!

Current: Version 1.0

Summary:

Brickbattle is a game where you play as a lone special soldier named Brick. Brick's nation had been taken to near collapse after a war with the Red nation, which is still going. The Red nation has seized their fight for a moment to recover, but Brick is tasked on causing as much damage to them as possible during their resting period, even tasks with taking down their best commanders on field, however he will soon realize the overwhelming challenges awaiting his presence.

  • Fight Multiple Different Enemies!
  • Fight 11 Unique Bosses!
  • Discover Tactics And Windows To Advance!
  • Use Three Special Weapons!
  • Settle Scores!
  • Take Down The King!

Controls (Modern)

WASD - Movement

G - Attack

H - Block

J - Hold to Swap Weapons (Level 4-10)

Y - Bomb (Level 7-10)


Controls (Classic)

Arrows - Movement

M - Attack

N - Block

B - Hold to Swap Weapons (Level 4-10)

J - Bomb (Level 7-10)


Note from Developer:

What's up,

This game took a disappointingly LONG time to make and isn't well optimized to it's fullest. The game is made in heavy inspiration and reference to classic Roblox (2006-2009). This game was supposed to come out way earlier as promised but never had. I no longer find Roblox fun, neither did I enjoy making this game at the time, but then I realize that Roblox would enter it's 20th Anniversary recently, since Brickbattle is the only project I made that I got very far into development with, I decided to continue development from where I left off and planned.

I am relieved to get this out in time but the final stage was pretty rushed and some issues have yet to been patched because I can't find or remember them. I'm more happy to finally get this game out of my hair. The game was developed through my own lack of experience, sprites, code and music were all made without any use of a tutorial on how to develop a game, mostly just tips and just learning as I go along, and I learned a lot, even though I didn't fix much of what I did wrong initially like not having an sound effect library to save space and there not being any hitboxes.

I must admit that as much as developing a very clunky game like this was a pain, it brought lots of charm with it along the way that I grew to love, subtle story telling, unusual gameplay, art style, the enemies, the boss fights, and especially the music, as frustrating as making the game was, it was fun to put these ideas to life. Now that I'm finished, I can finally focus on other things for the time being, but I'd love to make more games, though if this game turns out to be highly loved, I'll consider making a sequel, and I already do consider what it'll be, but for now, I'm done and that's all that matters to me as of publishing this game. Thank you for trying my game, and if you beaten it, I'd love to hear your feedback, both positive and critical. I may make patches if the game turns out okay and is received well. Once again, thanks for reading this, and playing the game if you had.

If you have troubles loading the game on Linux or Apple system, do let me know.

Version 1.0 : Published - 9/8/2026

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Brickbattle.html 417 MB